


Ideally they can be placed near silos to prevent it from catapult attacks since the monster bunker is an important defense building. Situate monster bunkers if possible within the base to make it less baitable. One secret as well is the space where the traps are placed is huge enough to favor monster pathing. The 2 layer blocks followed by the one layer block placement ensured that monsters path to the entrances and not munch on the wall. Further explanation of how monsters path will be explained in the picture (See below). I decided to recycle my 5th silo since I’m getting extra storage with each OP I conquer. I used a total of 106 blocks for this concept. I decided to make use of a modified version of The Unknown’s SDT/THDT design in his “Rising Sun” base. I’ll be making a short-term base to counter the attacks made by my neighbor who I am at war with in map room level 2.

I’m currently at level 41 with a level 8 TH. So I’ll start off with my base to show concrete example in building an epic base. The challenge here is utilizing less number of blocks to make use of the extras for tower pathing purposes. It will be your choice whether to copy a design from others (don’t forget to give credits to the original creator), modify a current SDT/THDT design or make an entirely new one yourself. You need as well better understanding of pathing fundamentals to make it work. But what makes it effective is the fact that there is no breech in the walls in getting the silo, monsters path to the entrances made and booby traps are triggered 80-100%. What affects the design is the number of silos one has and the number of blocks being used for pathing. Many variations have been made with the SDT/THDT. Utilizing the death trap idea means forcing monsters to path a certain opening or passage lined with booby traps killing them to reach a target/building.
